Interactive Resources


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CD-ROMs

Early Years Maths Pack

Chill or Challenge (Early Years)
Chill or Challenge (Early Years)

Identify the correct answer to a variety of Early Years based questions. (PG8)

Keystage(s)Keystage 1Whole classCDGame
Circle Patterns (Create)
Circle Patterns (Create)

(EYMP)

Keystage(s)Keystage 1Whole classCD
Circle Patterns (Preset)
Circle Patterns (Preset)

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
Class Clock
Class Clock

(EYMP)

Keystage(s)Keystage 1Whole classCD
Comparing Numbers
Comparing Numbers

(EYMP)

Keystage(s)Keystage 1Whole classCD
Domino Addition
Domino Addition

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
Domino Order
Domino Order

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
Domino Pop
Domino Pop

(EYMP)

Keystage(s)Keystage 1Whole classCD
How much altogether? (10p -13p)
How much altogether? (10p -13p)

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
How much altogether? (2p - 5p)
How much altogether? (2p - 5p)

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
How much altogether? (6p - 9p)
How much altogether? (6p - 9p)

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
How to pay?
How to pay?

(EYMP)

Keystage(s)Keystage 1Whole classCD
Ladybirds
Ladybirds

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
Make a Domino
Make a Domino

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
Make and Take
Make and Take

(EYMP)

Keystage(s)Keystage 1Whole classCD
Make Me...
Make Me...

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
O'Clock
O'Clock

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
One less than...
One less than...

(EYMP)

Keystage(s)Keystage 1Whole classCD
One more than...
One more than...

(EYMP)

Keystage(s)Keystage 1Whole classCD
Ordering
Ordering

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
Ordinal Numbers
Ordinal Numbers

(EYMP)

Keystage(s)Keystage 1Whole classCD
Penny/Pound Count
Penny/Pound Count

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
Recognising Coins
Recognising Coins

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
Shape Paint
Shape Paint

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
Shape Patterns (Create)
Shape Patterns (Create)

(EYMP)

Keystage(s)Keystage 1Whole classCD
Shape Patterns (Preset)
Shape Patterns (Preset)

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
Shortest/Longest
Shortest/Longest

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
Simple Shapes
Simple Shapes

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
Size Order
Size Order

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
Snap (Two Players)
Snap (Two Players)

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
Snap! (One Player)
Snap! (One Player)

(EYMP)

Whole classCDGame
Snap! (Teacher)
Snap! (Teacher)

(EYMP)

Keystage(s)Keystage 1Whole classCDGame
Take Away (Text)
Take Away (Text)

(EYMP)

Keystage(s)Keystage 1Whole classCD
Take Away (Symbols)
Take Away (Symbols)

(EYMP)

Keystage(s)Keystage 1Whole classCD
Maths Pack Four

Acute, Obtuse and Reflex Angles
Acute, Obtuse and Reflex Angles

Estimate and measure angles then use appropriate vocabulary to describe them.   (MP4)

Keystage(s)Keystage 2Whole classCDGame
Addition and Subtraction Bingo Cards
Addition and Subtraction Bingo Cards

Randomly generated bingo cards to print out and use with the Addition and Subtraction Bingo machines. (MP4)

Keystage(s)Keystage 1Keystage 2WorksheetWhole classCD
Addition Bingo
Addition Bingo

Have hours of classroom fun while improving addition skills. Work out the answer to the on-screen sum then see if it is on your bingo card. Play for a line, corners and a full house! (MP4)

Keystage(s)Keystage 1Keystage 2Whole classGame
Addition Balloons
Addition Balloons

Add the given number to each of the balloons. A range of options allows easy differentiation of the activity. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Addition Reveal Grid
Addition Reveal Grid

A great activity to practise addition. Complete the 3 x 3 grid by working out the sum of the numbers in each row and column. The 'puzzle' feature challenges you to complete the grid with only a few starting numbers. Differentiate by choosing your objective. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classGame
Area
Area

Calculate the area of rectilinear shapes. (MP4)

Keystage(s)Keystage 2Whole classCD
Carroll Diagrams - One Criterion (Number)
Carroll Diagrams - One Criterion (Number)

Improve children's sorting skills with these Carroll Diagrams using one criterion. Options include multiples of 2 to 12 as well as square, prime and triangular numbers. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Carroll Diagrams - Two Criteria (Number)
Carroll Diagrams - Two Criteria (Number)

Improve children's sorting skills with these Carroll diagrams using two criteria. (MP4)

Keystage(s)Keystage 1Keystage 2Whole class
Carroll Diagrams - One Criterion (Shape)
Carroll Diagrams - One Criterion (Shape)

A great way to learn properties of shapes as well as practising grouping skills. Categories include triangles, quadrilaterals, symmetry, right-angles and 2D shape names. (MP4)  

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Carroll Diagrams - Two Criteria (Shape)
Carroll Diagrams - Two Criteria (Shape)

Combines shapes with properties such as right-angles, lines of symmetry and parallel sides to give a mor challenging activity. (MP4)  

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Division Balloons
Division Balloons

Divide the balloons by the given number. A range of options allows easy differentiation of the activity. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Estimating Angles
Estimating Angles

Estimate angles up to 360 and then use the on-screen protractor to see how accurate you are.   (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Function Cards
Function Cards

Click on the cards to reveal the start and finish numbers and use them to work out the hidden function. Choose from one or two-step functions and also the level of difficulty for each one. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Interpreting Data
Interpreting Data

Four different data sets each with their own set of questions provide a quick and useful resource for helping children interpret data. (MP4)

Whole classCD
Mean, Median, Mode & Range (1)
Mean, Median, Mode & Range (1)

Order the data and then work out the mean, median, mode and range. (MP4)

Keystage(s)Keystage 2WorksheetCD
Mean, Median, Mode & Range (2)
Mean, Median, Mode & Range (2)

Order the data and then work out the mean, median, mode and range. (MP4)

WorksheetCD
Mean, Median, Mode & Range (3)
Mean, Median, Mode & Range (3)

Order the data and then work out the mean, median, mode and range. (MP4)

Keystage(s)Keystage 2WorksheetCD
Mean, Median, Mode and Range (1)
Mean, Median, Mode and Range (1)

Order the five score cards and then work out the mean, median, mode and range. (MP4)

Keystage(s)Keystage 2Whole classCD
Mean, Median, Mode and Range (2)
Mean, Median, Mode and Range (2)

Order the seven score cards and then work out the mean, median, mode and range. (MP4)

Keystage(s)Keystage 2Whole classCD
Multiplication - Grid Method (HTU x TU)
Multiplication - Grid Method (HTU x TU)

A dynamic way to demonstrate the grid method of multiplication. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Multiplication - Grid Method (HTU x U)
Multiplication - Grid Method (HTU x U)

A dynamic way to demonstrate the grid method of multiplication. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Multiplication - Grid Method (TU x TU)
Multiplication - Grid Method (TU x TU)

A dynamic way to demonstrate the grid method of multiplication. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Multiplication - Grid Method (TU x U)
Multiplication - Grid Method (TU x U)

A dynamic way to demonstrate the grid method of multiplication. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Multiplication Balloons
Multiplication Balloons

Multiply the balloons by the given number. A range of options allows easy differentiation of the activity. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Multiplication Reveal Grid
Multiplication Reveal Grid

A great activity to practise multiplication. Complete the 3 x 3 grid by working out the product of the numbers in each row and column. The 'puzzle' feature challenges you to complete the grid with only a few starting numbers. Differentiate by choosing your objective. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Number Bond Balloons
Number Bond Balloons

Work out the missing number bonds and reveal the answers by clicking each balloon. Options include simple number bonds to 10, right through to those using two decimal places. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Number Frame
Number Frame

Find the answer to a multitude of questions by framing a number within the grid e.g. Frame a number divisible by 9 and less than 40, Find a multiple of 7 less than 50. Alternatively, frame the number first and use it for quick fire questions e.g. Round the number to the nearest 10, What is the product of the digits? (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Perimeter
Perimeter

Calculate the perimeter of rectilinear shapes.   (MP4)

Keystage(s)Keystage 2Whole classCD
Rounding Balloons
Rounding Balloons

Round each numbered balloon to the chosen objective. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Subtraction Balloons
Subtraction Balloons

Subtract the given number from each of the balloons. A range of options allows easy differentiation of the activity. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Subtraction Bingo
Subtraction Bingo

Have hours of classroom fun while improving addition skills. Work out the answer to the on-screen sum then see if it is on your bingo card. Play for a line, corners and a full house! (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Sum Product Problems
Sum Product Problems

From the given sum and product of two numbers, can you identify their value? (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Time Difference - Analogue and a 12 Hour Digital Clock
Time Difference - Analogue and a 12 Hour Digital Clock

Work out the time difference between an analogue and a 12 hour digital clock. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Time Difference - Two 12 Hour Digital Clocks
Time Difference - Two 12 Hour Digital Clocks

Work out the time difference between two 12 hour digital clocks. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Time Difference - Analogue and a 24 Hour Digital Clock
Time Difference - Analogue and a 24 Hour Digital Clock

Work out the time difference between an analogue and a 24 hour digital clock. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Time Difference - Two 24 Hour Digital Clocks
Time Difference - Two 24 Hour Digital Clocks

Work out the time difference between two 24 hour digital clocks. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Time Difference - Two Analogue Clocks
Time Difference - Two Analogue Clocks

Improve time-reading skills by working out the difference between two analogue clock times. Multiple options allow comprehensive cover across different learning objectives. (MP4)

Keystage(s)Keystage 1Keystage 2Whole classCD
Maths Pack One

Angle Drag
Angle Drag

Click on the sliding door to cover the angle and then drag the hand to create mystery angles. How good are your pupils at estimating? The protractor tool is also included in this program. (MP1)

Keystage(s)Keystage 1Keystage 2Whole classCD
Angles on a Straight Line
Angles on a Straight Line

Drag the hand to demonstrate angles on a straight line. Click on the sliding doors to cover one or both. (MP1)

Keystage(s)Keystage 2Whole classCD
Class Clock (1)
Class Clock (1)

Use the buttons along the bottom of the screen to advance the clock the required minutes. Alternatively, drag either hand in a circular motion. At the top of the screen two digital clocks are displayed. The right hand clock will display the 24-hour clock time. Both these displays can be cover by clicking on the sliding doors. (MP1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Coordinates
Coordinates

Select a colour and then click on the grid. There are four different axes which can be selected by clicking on the '+' and '-' buttons. Clicking 'Random' will place eight different coloured dots on the grid. (MP1)

Keystage(s)Keystage 2Whole classCDGame
Equivalent Fraction Diagram
Equivalent Fraction Diagram

The letters on each fraction strip correspond to a set of controls for that strip. Clicking on the '?' button will display/hide the actual fraction in each equal part. Clicking on the '+' or '-' buttons will increase/decrease the equal parts on the corresponding strip. Clicking the 'eye' button will toggle on and off the visibility of the appropriate fraction strip. The 'hide' button will cover all the controls thus creating a more focussed area for pupils to concentrate on. (MP1)

Keystage(s)Keystage 1Keystage 2Whole classCD
Estimate
Estimate

Select an appropriate stage on the main screen and start estimating. Press 'next' to move the arrow to a random position. Alternatively, drag the arrow to the required position. Press 'reveal' to display the answer. Dragging the arrow when the answer is displayed will show its position on the number line. (MP1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Number Line (Whole numbers)
Number Line (Whole numbers)

Create different number lines with this activity. Clicking 'Change start number' brings up the 'Number Entry Panel'. Enter the required start number and press 'OK'. The same procedure applies to the 'Change increment' button to alter the step size. Clicking on 'Mystery line' will allow the teacher to pick a random step size. The start number will be generated randomly. There are ten different number line designs, these can be selected by clicking on the '+' or '-' buttons. To reveal/cover numbers simply click on the sliding doors. (MP1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Number Magnets
Number Magnets

Click on the required number/symbol along the bottom of the screen and the appropriate magnet will appear in the work area. Drag and drop these magnets as required. (MP1)

Keystage(s)Keystage 1Keystage 2Whole classCD
Place Value Cards
Place Value Cards

Decide which place value cards you want to be visible by pressing the 'eye' buttons. Increase/decrease each cards value by pressing the '+' or '-' buttons. All cards are draggable and will snap in place. The option to scale the cards and to generate random values is also given. (MP1)

Keystage(s)Keystage 1Keystage 2Whole classCD
Polygon Paint
Polygon Paint

A simple painting program that allows the user to create regular and irregular polygons. (MP1)

Keystage(s)Keystage 1Keystage 2Whole classCD
Random Angles
Random Angles

Along the bottom of screen are buttons that will create random angles between predetermined degrees. Click the sliding door to reveal/hide the mystery angle. (MP1)

Keystage(s)Keystage 1Keystage 2Whole classCD
Reflect
Reflect

Select a mirror line by clicking on the '+' and '-' buttons. Click on the grid to place a coloured dot. (MP1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Maths Pack Three

Addition Facts
Addition Facts

A highly visual resource to aid the teaching and learning of addition facts for all numbers up to and including 20. (MP3)

Keystage(s)Keystage 1Whole classCD
Addition Facts (Hidden Totals)
Addition Facts (Hidden Totals)

A highly visual resource to aid the teaching and learning of addition facts for all numbers up to and including 20.(MP3)

Keystage(s)Keystage 1Whole classCD
Area
Area

Create simple shapes and calculate the area.(MP3)

Keystage(s)Keystage 2Whole classCD
Area and Perimeter (1)
Area and Perimeter (1)

Calculate the perimeter and area of rectangles. (MP3)

Keystage(s)Keystage 2Whole classCD
Area and Perimeter (2)
Area and Perimeter (2)

Calculate the perimeter and area of rectangles.(MP3)

Keystage(s)Keystage 2Whole classCD
Create a Tile
Create a Tile

Explore, create and print symmetrical patterns with two lines of symmetry at right angles.(MP3)

Keystage(s)Keystage 2Worksheet
Fruit Box
Fruit Box

A great whole class problem solving activity, easily differentiated for all ages! (MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Nearest 10
Nearest 10

Round numbers with the visual aid of a number line.(MP3)

Keystage(s)Keystage 1Whole classCD
Nearest 10, 100 & 1000
Nearest 10, 100 & 1000

Round numbers with the visual aid of a number line. (MP3)

Keystage(s)Keystage 2Whole classCD
Nearest 100
Nearest 100

Round numbers with the visual aid of a number line.(MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Nearest 1000
Nearest 1000

Round numbers with the visual aid of a number line.(MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Number Sequences (1)
Number Sequences (1)

Generate number sequences in an instant. (MP3)

Keystage(s)Keystage 2Whole classCD
Number Sequences (2)
Number Sequences (2)

Generate number sequences in an instant. (MP3)

Keystage(s)Keystage 2Whole classCD
One Bingo Card Generator (First Quadrant)
One Bingo Card Generator (First Quadrant)

Create cards for Coordinate Bingo.(MP3)

Keystage(s)Keystage 2WorksheetCD
Coordinate Bingo (All Quadrants)
Coordinate Bingo (All Quadrants)

Whole class coordinate bingo. Eyes down! (Print Bingo Cards using the Bingo Card Generator worksheets.)(MP3)

Keystage(s)Keystage 2Whole classCD
Coordinate Bingo (First Quadrant)
Coordinate Bingo (First Quadrant)

Whole class coordinate bingo. Eyes down! (Print Bingo Cards using the Bingo Card Generator worksheets.)(MP3)

Keystage(s)Keystage 2Whole classCDGame
Polygon
Polygon

A really flexible resource with in-built annotation tools. (MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Rotational Symmetry
Rotational Symmetry

Once a difficult concept to teach.....(MP3)

Keystage(s)Keystage 2Whole classCD
Six Bingo Card Generator (All Quadrants)
Six Bingo Card Generator (All Quadrants)

Create cards for Coordinate Bingo. (MP3)

Keystage(s)Keystage 2WorksheetCD
Six Bingo Card Generator (First Quadrant)
Six Bingo Card Generator (First Quadrant)

Crreate cards for Coordinate Bingo. (MP3)

Keystage(s)Keystage 2WorksheetCD
Sketch & Reflect (Polygon)
Sketch & Reflect (Polygon)

Explore and sketch the reflection of a simple shape in a mirror line. (MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Sketch & Reflect (Quadrants)
Sketch & Reflect (Quadrants)

Use the in-built pen tools to sketch the position of a simple shape in a selected mirror line. (MP3)

Keystage(s)Keystage 2Whole classCD
Sketch & Rotate (Quadrants)
Sketch & Rotate (Quadrants)

Use the in-built pen tools to sketch the position of a simple shape after a rotation of 90 or 180 degrees about a vertex. (MP3)

Keystage(s)Keystage 2Whole classCD
Sketch and Reflect (Line)
Sketch and Reflect (Line)

Explore and sketch the reflection of a simple shape in a mirror line.(MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Subtraction Facts
Subtraction Facts

A highly visual resource to aid the teaching and learning of subtraction facts for all numbers up to and including 20.(MP3)

Keystage(s)Keystage 1Whole classCD
Tangrams
Tangrams

Solve preset puzzles or undertake investigations e.g. investigate the different polygons that can be made using the tangram pieces. (MP3)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Translation in All Quadrants (2)
Translation in All Quadrants (2)

Sketch the position of a simple shape after it has been translated.(2) describes the translation in terms of x and y. (MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Translation in the First Quadrant (1)
Translation in the First Quadrant (1)

Sketch the position of a simple shape after it has been translated.(1) describes the translation direction as left, right, up and down. (MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Translation in the First Quadrant (2)
Translation in the First Quadrant (2)

Sketch the position of a simple shape after it has been translated.(2) describes the translation direction as x and y. (MP3)

Keystage(s)Keystage 2Whole classCD
Translation in All Quadrants (1)
Translation in All Quadrants (1)

Sketch the position of a simple shape after it has been translated.(1) describes the translation in terms of left, right, up and down. (MP3)

Keystage(s)Keystage 2Whole classCD
One Bingo Card Generator (All Quadrants)
One Bingo Card Generator (All Quadrants)

Create cards for Coordinate Bingo.(MP3)

Keystage(s)Keystage 2WorksheetCD
Two Bingo Card Generator (All Quadrants)
Two Bingo Card Generator (All Quadrants)

Create cards for Coordinate Bingo. (MP3)

Keystage(s)Keystage 2WorksheetCD
Two Bingo Card Generator (First Quadrant)
Two Bingo Card Generator (First Quadrant)

Create cards for Coordinate Bingo.(MP3)

Keystage(s)Keystage 2WorksheetCD
Venn Diagrams
Venn Diagrams

Criteria: Odd and Multiple of 5. (MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Venn Diagrams
Venn Diagrams

Criteria: Even and Less than 50. (MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Venn Diagrams
Venn Diagrams

Criteria: Even and More than 50. (MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Venn Diagrams
Venn Diagrams

Criteria: Even and Multiple of 5. (MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Venn Diagrams
Venn Diagrams

Criteria: Odd and Multiple of 3. (MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Venn Diagrams
Venn Diagrams

Criteria: Even and Multiple of 7. (MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Venn Diagrams
Venn Diagrams

Criteria: Even and Multiple of 3. (MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Venn Diagrams
Venn Diagrams

Criteria: Odd and More than 50. (MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Venn Diagrams
Venn Diagrams

Criteria: Odd and Multiple of 7. (MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Venn Diagrams
Venn Diagrams

Criteria: Odd and Less than 50. (MP3)

Keystage(s)Keystage 1Keystage 2Whole classCD
Maths Pack Two

Bar Chart
Bar Chart

Use the ready-made examples or drag the top of the bars to the required position. (MP2)

Keystage(s)Keystage 1Keystage 2Whole classCD
Bar Line Chart
Bar Line Chart

Use the ready-made examples or drag the top of the lines to the required position. (MP2)

Keystage(s)Keystage 1Keystage 2Whole classCD
Class Count (1)
Class Count (1)

Address all those count on/back objectives with this large class counter. The counter can be set to count on/back after a preset number of seconds (The large triangular button) or the teacher can take control using the two arrow-headed button. (MP2)

Keystage(s)Keystage 1Keystage 2Whole class
Class Count (2)
Class Count (2)

Address all those count on/back objectives with this large class counter. (Counting occurs around a circle.) (MP2)

Keystage(s)Keystage 1Keystage 2Whole classCD
Cuisenaire Rods
Cuisenaire Rods

Demonstrate number bonds, equivalent fractions, times-tables and more with the versatile Cuisenaire Rods program. Click on the work area (the white screen) and the preselected rod will appear. This can now be dragged or deleted depending on the option selected. (MP2)

Keystage(s)Keystage 1Keystage 2Whole classCD
Fraction Maker
Fraction Maker

Help pupils visualise fractions with this program. Select the number of parts and then click on the parts you'd like to colour. (MP2)

Keystage(s)Keystage 1Keystage 2Whole classCD
Function Machine
Function Machine

Enter your own values to input or select a random value. The last 5 recorded inputs/outputs are shown on screen. Print off the option list and hide the option description so pupils can't see what the function is! (MP2)

Keystage(s)Keystage 1Keystage 2Whole classCD
Line Graph (1)
Line Graph (1)

Ask the pupils what might be happening between points using one of the ready-made examples. Alternatively give the pupils a scenario and drag the points to reflect this. (MP2)

Keystage(s)Keystage 2Whole classCD
Line Graph (2)
Line Graph (2)

This program features a graph paper background to enable a variety of graphs to be drawn. For example, set the number of points to two and draw a variety of conversion graphs. (MP2)

Keystage(s)Keystage 2Whole classCD
Order (1)
Order (1)

Order six number cards. Selecting 'Objectives' will allow you to change the numbers on the cards appropriate to Age/Year as set out in the Primary Framework. (MP2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Order (2)
Order (2)

Order six number cards. Selecting 'Objectives' will allow you to change the numbers on the cards appropriate to Age/Year as set out in the Primary Framework. (MP2)

Keystage(s)Keystage 2Whole classCDGame
Pictogram
Pictogram

A flexible program to support the teaching of pictograms. Use the ready-made examples or drag the yellow triangles to display your own data. (MP2)

Keystage(s)Keystage 1Keystage 2Whole classCD
Pie Chart
Pie Chart

Watch the pie chart update dynamically as values are entered. The degrees/percentage of each piece can be displayed. (MP2)

Keystage(s)Keystage 2Whole classCD
Probability Spinner (1)
Probability Spinner (1)

Create/colour up to nine different spinners and discuss the possible outcomes with the class. The yellow pointer can be set to spin randomly or dragged to the required outcome. (MP2)

Keystage(s)Keystage 2Whole classCD
Probability Spinner with scale (2)
Probability Spinner with scale (2)

The second probability program adds a scale to the bottom of the spinner. The red arrow on this scale can be dragged. There are three different scales to choose from. (MP2)

Keystage(s)Keystage 2Whole classCD
Sum Flash (Addition)
Sum Flash (Addition)

Sum Flash will display questions for the preset number of seconds (The large triangular button). Alternatively the teacher can take control using the two arrow-headed button.(MP2)

Keystage(s)Keystage 1Keystage 2Whole classCD
Sum Flash (Division)
Sum Flash (Division)

Sum Flash will display questions for the preset number of seconds (The large triangular button). Alternatively the teacher can take control using the two arrow-headed button. (MP2)

Keystage(s)Keystage 1Keystage 2Whole classCD
Sum Flash (Multiplication)
Sum Flash (Multiplication)

A useful set of programs for the mental starter. Sum Flash will display questions for the preset number of seconds (The large triangular button). Alternatively the teacher can take control using the two arrow-headed button. (MP2)

Keystage(s)Keystage 1Keystage 2Whole classCD
Sum Flash (Subtraction)
Sum Flash (Subtraction)

Sum Flash will display questions for the preset number of seconds (The large triangular button). Alternatively the teacher can take control using the two arrow-headed button. (MP2)

Keystage(s)Keystage 1Keystage 2Whole classCD
Tally Chart
Tally Chart

Create a Tally Chart or discuss one of the ready-made examples. (MP2)

Keystage(s)Keystage 1Keystage 2Whole classCD
Target Square
Target Square

A program with a million uses! For example, ask the pupils to find factors of 24...find a prime number...a square number...the total of the corners/individual rows or columns...highlight two numbers with a total of twenty (are there any more, highlight with a different colour)...colour all numbers greater than 5...Select the square which is part of a 1 -100 square (see reference) and use the black colour to hide/reveal numbers. Explore symmetrical patterns in the Magic Square. (MP2)

Keystage(s)Keystage 1Keystage 2Whole classCD
Target Square (Reference)
Target Square (Reference)

A print-out of the the different square available within the Target Square program. (MP2)

Keystage(s)Keystage 1Keystage 2Whole classCD
Primary Games Vol.1

501 Darts
501 Darts

Throwing three darts on each turn the first player to reach zero, finishing on either a double or the bull, wins!

Keystage(s)Keystage 2Whole classGame
Billy Bug
Billy Bug

Locate grub in the first quadrant. (PG1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Fraction Flags (Halves and Quarters)
Fraction Flags (Halves and Quarters)

Design different flags using halves and quarters. (PG1)

Keystage(s)Keystage 1Whole classCDGame
Fraction Flags (Thirds)
Fraction Flags (Thirds)

Design different flags using thirds. (PG1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Ghost Blasters II
Ghost Blasters II

Practise number bonds by zapping those ghosts! (PG1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Ghostblasters III - Addition (TU+TU)
Ghostblasters III - Addition (TU+TU)

Zap the ghost displaying the answer to the question set in this two player game. (PG1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Ghostblasters III - Addition (u+u)
Ghostblasters III - Addition (u+u)

Zap the ghost displaying the answer to the question set in this two player game. (PG1)

Keystage(s)Keystage 1Whole classCDGame
Ghostblasters III - Multiplication Facts
Ghostblasters III - Multiplication Facts

Zap the ghost displaying the answer to the question set. (PG1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Ghostblasters III - Subtraction (TU-TU)
Ghostblasters III - Subtraction (TU-TU)

Zap the ghost displaying the answer to the question set in this two player game. (PG1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Ghostblasters III - Subtraction (TU-U)
Ghostblasters III - Subtraction (TU-U)

Zap the ghost displaying the answer to the question set in this two player game. (PG1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Ghostblasters III - Division Facts
Ghostblasters III - Division Facts

Zap the ghost displaying the answer to the question set in this two player game. (PG1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Ghostblasters III - Subtraction (U-U)
Ghostblasters III - Subtraction (U-U)

Zap the ghost displaying the answer to the question set in this two player game. (PG1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Spin to Win (3 Boxes)
Spin to Win (3 Boxes)

Spin the wheel and use your knowledge of place value and probability to place the digit in a box. The largest number made wins! (PG1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Spin to Win (4 Boxes)
Spin to Win (4 Boxes)

Spin the wheel and use your knowledge of place value and probability to place the digit in a box. The largest number made wins! (PG1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Spin to Win (5 Boxes)
Spin to Win (5 Boxes)

Spin the wheel and use your knowledge of place value and probability to place the digit in a box. The largest number made wins! (PG1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Spooky Sequences (1)
Spooky Sequences (1)

One of the ghosts in the spooky sequence is missing a number. Write the correct number on the ghost to send it back to the haunted house. (PG1)

Keystage(s)Keystage 1Whole classCDGame
Spooky Sequences (3)
Spooky Sequences (3)

One of the ghosts in the spooky sequence is missing a number. Write the correct number on the ghost to send it back to the haunted house. (PG1)

Keystage(s)Keystage 1Whole classCDGame
Spooky Sequences - Count back in 1's
Spooky Sequences - Count back in 1's

One of the ghosts in the spooky sequence is missing a number. Write the correct number on the ghost to send it back to the haunted house. (PG1)

Keystage(s)Keystage 1Whole classCDGame
Spooky Sequences - Count back in 2's
Spooky Sequences - Count back in 2's

One of the ghosts in the spooky sequence is missing a number. Write the correct number on the ghost to send it back to the haunted house. (PG1)

Keystage(s)Keystage 1Whole classCDGame
Spooky Sequences - Count back in 10s
Spooky Sequences - Count back in 10s

One of the ghosts in the spooky sequence is missing a number. Write the correct number on the ghost to send it back to the haunted house. (PG1)

Keystage(s)Keystage 1Whole classCDGame
Spooky Sequences - Count back in 5's
Spooky Sequences - Count back in 5's

One of the ghosts in the spooky sequence is missing a number. Write the correct number on the ghost to send it back to the haunted house. (PG1)

Keystage(s)Keystage 1Whole classCDGame
Spooky Sequences - Count on in 1's
Spooky Sequences - Count on in 1's

One of the ghosts in the spooky sequence is missing a number. Write the correct number on the ghost to send it back to the haunted house. (PG1)

Keystage(s)Keystage 1Whole classCDGame
Spooky Sequences - Count on in 10's
Spooky Sequences - Count on in 10's

One of the ghosts in the spooky sequence is missing a number. Write the correct number on the ghost to send it back to the haunted house. (PG1)

Keystage(s)Keystage 1Whole classCDGame
Spooky Sequences - Count on in 2's
Spooky Sequences - Count on in 2's

One of the ghosts in the spooky sequence is missing a number. Write the correct number on the ghost to send it back to the haunted house. (PG1)

Keystage(s)Keystage 1Whole classCDGame
Spooky Sequences - Count on in 5's
Spooky Sequences - Count on in 5's

One of the ghosts in the spooky sequence is missing a number. Write the correct number on the ghost to send it back to the haunted house. (PG1)

Keystage(s)Keystage 1Whole classCDGame
Spooky Sequences - Multiplication Facts
Spooky Sequences - Multiplication Facts

One of the ghosts in the spooky sequence is missing a number. Write the correct number on the ghost to send it back to the haunted house. (PG1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Spooky Sequences - Square Numbers
Spooky Sequences - Square Numbers

One of the ghosts in the spooky sequence is missing a number. Write the correct number on the ghost to send it back to the haunted house. (PG1)

Keystage(s)Keystage 2Whole classCDGame
Three Dart Checkout
Three Dart Checkout

Can you reach the checkout target by throwing only three darts and finishing on a double or the bullseye? (PG1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Three Dart Checkout Worksheet
Three Dart Checkout Worksheet

Can you reach the checkout target by throwing only three darts and finishing on a double or the bullseye? Mark your throws on the worksheet. (PG1)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Tiles
Tiles

Cover the board with tiles by creating an equation from the three dice rolled. (PG1)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Primary Games Vol.2

Banana Hunt
Banana Hunt

Locate bananas hidden at a specified angle! (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Billy Bug Returns
Billy Bug Returns

Hunt for grub in all quadrants. (PG2)

Keystage(s)Keystage 1Keystage 2Whole classGame
Ghostblaster (Operation Even)
Ghostblaster (Operation Even)

Even numbered ghosts are unfriendly! Keep clicking on them when they appear. (PG2)

Keystage(s)Keystage 1Whole classCDGame
Ghostblasters (Operation Odd)
Ghostblasters (Operation Odd)

Odd numbered ghosts are unfriendly! Keep clicking on them when they appear. (PG2)

Keystage(s)Keystage 1Whole classCDGame
Give the Dog a Bone
Give the Dog a Bone

Find the hidden bones in the 1-100 square. (PG2)

Keystage(s)Keystage 1Whole classCDGame
Gridlock (Two Players)
Gridlock (Two Players)

A game of strategy! (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Power Lines (Phase One)
Power Lines (Phase One)

The power cells have to be placed in the circles so that all the numbers in the same straight line add up to the power line total. (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Power Lines (Phase Two)
Power Lines (Phase Two)

The power cells have to be placed in the circles so that all the numbers in the same straight line add up to the power line total.Requires password from Phase One! (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Power Lines (The Ultimate Challenge)
Power Lines (The Ultimate Challenge)

The power cells have to be placed in the circles so that all the numbers in the same straight line add up to the power line total.Requies password from Phase Two! (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Speed Grid Challenge (Addition 1)
Speed Grid Challenge (Addition 1)

Click on two numbers in the grid to make the statement correct.(Uses numbers up to 20) (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Speed Grid Challenge (Addition 2)
Speed Grid Challenge (Addition 2)

Click on two numbers in the grid to make the statement correct.(Uses numbers up to 40) (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Speed Grid Challenge (Addition 3)
Speed Grid Challenge (Addition 3)

Click on two numbers in the grid to make the statement correct.(Uses numbers up to 60) (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Speed Grid Challenge (Multiplication)
Speed Grid Challenge (Multiplication)

Click on two numbers in the grid to make the statement correct. (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Speed Grid Challenge (Subtraction 1)
Speed Grid Challenge (Subtraction 1)

Click on two numbers in the grid to make the statement correct.(Uses numbers up to 20) (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Speed Grid Challenge (Subtraction 2)
Speed Grid Challenge (Subtraction 2)

Click on two numbers in the grid to make the statement correct.(Uses numbers up to 40) (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Speed Grid Challenge (Subtraction 3)
Speed Grid Challenge (Subtraction 3)

Click on two numbers in the grid to make the statement correct.(Negative answers) (PG2)

Keystage(s)Keystage 2Whole classCDGame
Splat Square 0-99
Splat Square 0-99

Splat that hundred square! (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCD
Splat 'Reveal' Square 0-99
Splat 'Reveal' Square 0-99

Reveal numbers hidden on a 0-99 square. (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Splat 'Reveal' Square 1-100
Splat 'Reveal' Square 1-100

Reveal numbers hidden on a 1-100 square. (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Sum Sense (Division)
Sum Sense (Division)

Drag and drop the number cards to make 'sum' sense! (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Sum Sense (Multiplication)
Sum Sense (Multiplication)

Drag and drop the number cards to make 'sum' sense! (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Sum Sense (Single digit addition)
Sum Sense (Single digit addition)

Drag and drop the number cards to make 'sum' sense! (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Sum Sense (Single digit subtraction)
Sum Sense (Single digit subtraction)

Drag and drop the number cards to make 'sum' sense! (PG2)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Primary Games Vol.3

Division Divers
Division Divers

Recover treasure from the ocean floor. (PG3)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Eggs to Order (2)
Eggs to Order (2)

Drag the six eggs to their nests in smallest to largest order. (PG3)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Eggs to Order (1)
Eggs to Order (1)

Drag the six eggs to their nests in smallest to largest order. (PG3)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Fraction Run
Fraction Run

Complete the equivalent fraction run. (PG3)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Hexabonds
Hexabonds

Drag the pods to the question marks to make the statements correct. (PG3)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Hexabonds (Worksheet)
Hexabonds (Worksheet)

Complete the missing numbers to make the statements correct. (PG3)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Hi-Lo Fractions
Hi-Lo Fractions

Decide whether the next fraction card will be higher or lower than the last one displayed. (PG3)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Multiple Wipeout
Multiple Wipeout

Pop the balloons which are a multiple of your selected number. (PG3)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Number Box
Number Box

Can you work out what the missing numbers are to make the totals displayed in the rows and columns correct? (PG3)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Power Pods
Power Pods

Drag the Power Pods as they appear to their correct equivalent place. (PG3)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Top Spot (1)
Top Spot (1)

Get to the top of the pyramid by working out the sum of the two numbers below. (PG3)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Top Spot (2)
Top Spot (2)

Get to the top of the pyramid by working out the sum of the two numbers below.(2) includes negative numbers. (PG3)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Top Spot Worksheet (2)
Top Spot Worksheet (2)

Get to the top of the pyramid by working out the sum of the two numbers below.(2) includes negative numbers. (PG3)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Primary Games Vol.4

Balloon Burst (Automatic)
Balloon Burst (Automatic)

Balloons pop to reveal a number. The aim of this game is to add up all of these values to give a final total. (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Balloon Burst (Manual)
Balloon Burst (Manual)

Pop the balloons to reveal a number. The aim of this game is to add up all of these values to give a final total. (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Balloon Burst - Negative (Automatic)
Balloon Burst - Negative (Automatic)

Balloons pop to reveal a number. The aim of this game is to add up all of these values to give a final total. (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Balloon Burst - Negative (Manual)
Balloon Burst - Negative (Manual)

Pop the balloons to reveal a number. The aim of this game is to add up all of these values to give a final total. (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Difference Pyramid
Difference Pyramid

Get to the top of the pyramid by working out the difference of the two numbers below. (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Difference Pyramid Worksheet
Difference Pyramid Worksheet

Get to the top of the pyramid by working out the difference of the two numbers below. (PG4)

Keystage(s)Keystage 1Keystage 2WorksheetCDGame
Divipods
Divipods

Drag the pods to the question marks to make the statement correct. (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Ghostblasters - The Return
Ghostblasters - The Return

Multiple mayhem ahead! Continuously click/tap on unfriendly ghosts to build up your score. (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Multipods
Multipods

Drag the pods to the question marks to make the statement correct. (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Random Stop 1000 (Two Players)
Random Stop 1000 (Two Players)

Each player is given a random digit in turn. These must be placed strategically in the spaces as the player whose total is closest to one thousand wins the game. (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Sequence Square (One Player - 5 x 5 Square)
Sequence Square (One  Player - 5 x 5 Square)

At the start of the game a square will appear which contains all the numbers within a set sequence. Click on the starting number and then on the number you think is next. Continue until all the numbers have disappeared! (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Sequence Square (One Player - 3 x 3 Square)
Sequence Square (One Player - 3 x 3 Square)

At the start of the game a square will appear which contains all the numbers within a set sequence. Click on the starting number and then on the number you think is next. Continue until all the numbers have disappeared! (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Sequence Square (One Player - 4 x4 Square)
Sequence Square (One Player - 4 x4 Square)

At the start of the game a square will appear which contains all the numbers within a set sequence. Click on the starting number and then on the number you think is next. Continue until all the numbers have disappeared! (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Sequence Square (Two Players - 3 x 3 Square)
Sequence Square (Two Players - 3 x 3 Square)

At the start of the game a square will appear which contains all the numbers within a set sequence. The chosen player begins by clicking on the starting number. Players then take turns to click on the next number in the sequence until all the numbers have disappeared. (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Sequence Square (Two Players - 4 x 4 Square)
Sequence Square (Two Players - 4 x 4 Square)

At the start of the game a square will appear which contains all the numbers within a set sequence. The chosen player begins by clicking on the starting number. Players then take turns to click on the next number in the sequence until all the numbers have disappeared. (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Sequence Square (Two Players - 5 x 5 Square)
Sequence Square (Two Players - 5 x 5 Square)

At the start of the game a square will appear which contains all the numbers within a set sequence. The chosen player begins by clicking on the starting number. Players then take turns to click on the next number in the sequence until all the numbers have disappeared. (PG4)  

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Speed Stop 1000 (2 players)
Speed Stop 1000 (2 players)

Try to stop on a digit you require. These must be placed strategically in the spaces as the aim of the game is make one thousand! (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Swimming Pool Sid
Swimming Pool Sid

Help Sid to make his pools the correct size by working from the given dimensions. (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Symmetrical Patterns (2)
Symmetrical Patterns (2)

Place the counters in the correct positions to complete the symmetrical pattern. (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Symmetrical Patterns (1)
Symmetrical Patterns (1)

Place the counters in the correct positions to complete the symmetrical pattern. (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Symmetrical Patterns Worksheet (1)
Symmetrical Patterns Worksheet (1)

Place the counters in the correct positions to complete the symmetrical pattern. (PG4)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Symmetrical Patterns Worksheet (2)
Symmetrical Patterns Worksheet (2)

Place the counters in the correct positions to complete the symmetrical pattern. (PG4)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Translation Station
Translation Station

Your mission is to guide your spaceship to rescue fellow aliens which are located at a given coordinate. (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Treasure Island (Distances)
Treasure Island (Distances)

Can you work out where the treasure is buried? (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Treasure Island (Edges)
Treasure Island (Edges)

Can you work out where the treasure is buried? (PG4)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Primary Games Vol.5

Arithamgons (Difference)
Arithamgons (Difference)

In Arithmagons (Difference) the value of each square is the difference of the adjacent circles. Determine the value of each circle to complete the puzzle. (PG5)

Keystage(s)Keystage 1Keystage 2Whole classGame
Arithmagons (Addition)
Arithmagons (Addition)

In Arithmagons (Addition) the value of each square is the sum of the adjacent circles. Determine the value of each circle to complete the puzzle. (PG5)

Keystage(s)Keystage 1Keystage 2Whole classGame
Arithmagons (Multiplication)
Arithmagons (Multiplication)

In Arithmagons (Multiplication) the value of each square is the product of the adjacent circles. Determine the value of each circle to complete the puzzle. (PG5)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Eggs on Legs (Addition)
Eggs on Legs (Addition)

Crack the egg to reveal the hidden digit! (PG5)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Eggs on Legs (Division)
Eggs on Legs (Division)

Crack the egg to reveal the hidden digit! (PG5)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Eggs on Legs (Multiplication)
Eggs on Legs (Multiplication)

Crack the egg to reveal the hidden digit! (PG5)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Eggs on Legs (Subtraction)
Eggs on Legs (Subtraction)

Crack the egg to reveal the hidden digit! (PG5)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Eggs on Legs Worksheet
Eggs on Legs Worksheet

Eggs on Legs have got in the way of some multiplication problems. Can you help? (TTables)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Fraction Freeze
Fraction Freeze

When the shaded area is equivalent to given fraction press the 'Freeze' button! (PG5)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Inequalities
Inequalities

Arrange the digit cards to make a number on each side of the sign. If arranged correctly so that the statement is true you will score 5 points. For bonus points try to arrange them so that the difference between the numbers is the maximum possible. (PG5)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Shape Match (1)
Shape Match (1)

Match the shape to the correct name. (PG5)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Shape Match (2)
Shape Match (2)

Match the shape to the correct name. (PG5)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Shape Match (3)
Shape Match (3)

Match the shape to the correct name. (PG5)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Snap! (Division)
Snap! (Division)

Match the statement to the correct answer. (PG5)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Snap! (Subtraction)
Snap! (Subtraction)

Match the statement to the correct answer. (PG5)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Sum Shuffle
Sum Shuffle

Using the on-screen keypad enter the sum of the outer numbers in the centre circle. The correct answer will then form part of the next question. The quicker you answer, the bigger your score! (PG5)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Super Sid's Decimal Challenge
Super Sid's Decimal Challenge

Pair up the decimals to make the chosen total. (PG5)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Primary Games Vol.6

Addition Grids
Addition Grids

Complete three addition grids by dragging the numbers to the correct position on the grid. (PG6)

Keystage(s)Keystage 1Keystage 2Whole classGame
Addition Grids Puzzle
Addition Grids Puzzle

Complete three addition grids by dragging the numbers to the correct position on the grid. (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Addition Grids Worksheet (2)
Addition Grids Worksheet (2)

Complete nine addition grids. (TU+U)  (PG6) 

Keystage(s)Keystage 1Keystage 2WorksheetCD
Addition Grids Worksheet (3)
Addition Grids Worksheet (3)

Complete nine addition grids. (TU + TU) (PG6)

Keystage(s)Keystage 1Keystage 2Worksheet
Addition Square 100 - Worksheet (1)
Addition Square 100 - Worksheet (1)

Complete one large addition grid. (U+U) (PG6)

Keystage(s)Keystage 1Worksheet
Addition Square 100 - Worksheet (2)
Addition Square 100 - Worksheet (2)

Complete one large addition grid. (TU+U) (PG6)

Keystage(s)Keystage 1Keystage 2Worksheet
Addition Square 100 - Worksheet (3)
Addition Square 100 - Worksheet (3)

Complete one large addition grid. (TU+TU) (PG6)

Keystage(s)Keystage 1Keystage 2Worksheet
Addition Squares Worksheet (1)
Addition Squares Worksheet (1)

Complete nine addition squares. (U+U) (PG6)

Keystage(s)Keystage 1Keystage 2Worksheet
Airport Arithmetic
Airport Arithmetic

Can you work out the missing sign on each aircraft to allow its departure? (PG6)

Keystage(s)Keystage 1Keystage 2Whole classGame
Dartboard Dilemma (Doubles)
Dartboard Dilemma (Doubles)

All the numbers have fallen off the dartboard. How quickly can you fix the dartboard? (PG6)

Keystage(s)Keystage 1Keystage 2WorksheetGame
Dartboard Dilemma (Trebles)
Dartboard Dilemma (Trebles)

All the numbers have fallen off the dartboard. How quickly can you fix the dartboard? (PG6)

Keystage(s)Keystage 1Keystage 2WorksheetGame
Figure Fun (Up to Six Figures)
Figure Fun (Up to Six Figures)

Enter the given number in figures. Once ten bubbles have been created pop them in ascending order. (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Figure Fun (Five Figures)
Figure Fun (Five Figures)

Enter the given number in figures. Once ten bubbles have been created pop them in ascending order. (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Figure Fun (Four Figures)
Figure Fun (Four Figures)

Enter the given number in figures. Once ten bubbles have been created pop them in ascending order. (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Figure Fun (Three figures)
Figure Fun (Three figures)

Enter the given number in figures. Once ten bubbles have been created pop them in ascending order. (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Figure Fun (Six Figures)
Figure Fun (Six Figures)

Enter the given number in figures. Once ten bubbles have been created pop them in ascending order. (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Five Digit Nearest Number
Five Digit Nearest Number

From the four choices given, select the number nearest to the one displayed on Sid's card. (One Player) (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Four Digit Nearest Number
Four Digit Nearest Number

From the four choices given, select the number nearest to the one displayed on Sid's card. (One Player) (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Multiplication Grids
Multiplication Grids

Complete three multiplication grids by dragging the numbers to the correct position on the grid. (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Multiplication Grids Puzzle
Multiplication Grids Puzzle

Complete three multiplication grids by dragging the numbers to the correct position on the grid. (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Multiplication Grids Worksheet (1)
Multiplication Grids Worksheet (1)

Complete nine multiplication grids. (Facts up to 5 x 5) (PG6)

WorksheetCD
Multiplication Grids Worksheet (2)
Multiplication Grids Worksheet (2)

Complete nine multiplication grids. (Facts up to 10 x 10) (PG6)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Multiplication Grids Worksheet (3)
Multiplication Grids Worksheet (3)

Complete nine multiplication grids. (Facts up to 12 x 12) (PG6)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Multiplication Puzzle Worksheet (1)
Multiplication Puzzle Worksheet (1)

Complete nine multiplication grids. (Facts up to 5 x 5) (PG6)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Multiplication Puzzle Worksheet (2)
Multiplication Puzzle Worksheet (2)

Complete nine multiplication grids. (Facts up to 10 x 10) (PG6)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Multiplication Puzzle Worksheet (3)
Multiplication Puzzle Worksheet (3)

Complete nine multiplication grids. (Facts up to 12 x 12) (PG6)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Nearest Number Team Play (1)
Nearest Number Team Play (1)

From the four choices given, select the number nearest to the one displayed on Sid's card. (Two Digits) (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Nearest Number Team Play (2)
Nearest Number Team Play (2)

From the four choices given, select the number nearest to the one displayed on Sid's card. (Three Digits) (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Nearest Number Team Play (3)
Nearest Number Team Play (3)

From the four choices given, select the number nearest to the one displayed on Sid's card. (Four Digits) (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Nearest Number Team Play (4)
Nearest Number Team Play (4)

From the four choices given, select the number nearest to the one displayed on Sid's card. (Five Digits) (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Nearest Number Team Play (5)
Nearest Number Team Play (5)

From the four choices given, select the number nearest to the one displayed on Sid's card. (Six Digits)  (PG6) 

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Pyramid Puzzler
Pyramid Puzzler

Each block of the pyramid must be the difference of the two blocks immediately below it. Can you correctly place all the block in the pyramid? There are four pyramids to complete but watch out they get progressively harder! (PG6)

Keystage(s)Keystage 2Whole classCDGame
Six Digit Nearest Number
Six Digit Nearest Number

From the four choices given, select the number nearest to the one displayed on Sid's card. (One Player) (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Spy Shapes (1)
Spy Shapes (1)

Use your torch to determine the shapes hiding in the dark. During the course of your mission ten different shapes will be hidden. How quickly can you complete the mission? (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Spy Shapes (2)
Spy Shapes (2)

Use your torch to determine the shapes hiding in the dark. During the course of your mission ten different shapes will be hidden. How quickly can you complete the mission? (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Spy Shapes (3)
Spy Shapes (3)

Use your torch to determine the shapes hiding in the dark. During the course of your mission ten different shapes will be hidden. How quickly can you complete the mission? (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
The Tortoise and the Hare (Fraction of Amounts)
The Tortoise and the Hare (Fraction of Amounts)

Move the tortoise by answering the questions correctly! (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Three Digit Nearest Number
Three Digit Nearest Number

From the four choices given, select the number nearest to the one displayed on Sid's card. (One Player) (PG6)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
The Tortoise and the Hare (Percentages)
The Tortoise and the Hare (Percentages)

Answer the questions correctly to move the tortoise. Can you beat the hare? (PG6)

Keystage(s)Keystage 2Whole classCDGame
Two Digit Nearest Number
Two Digit Nearest Number

From the four choices given, select the number nearest to the one displayed on Sid's card. (One Player) (PG6) 

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Words to Figures Worksheet (1)
Words to Figures Worksheet (1)

Write the words in figures. (Three digits) (PG6)

Keystage(s)Keystage 1WorksheetCD
Words to Figures Worksheet (2)
Words to Figures Worksheet (2)

Write the words in figures (Four digits) (PG6)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Words to Figures Worksheet (3)
Words to Figures Worksheet (3)

Write the words in figures (Five digits) (PG6)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Words to Figures Worksheet (4)
Words to Figures Worksheet (4)

Write the words in figures (Six digits) (PG6)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Primary Games Vol.7

Cash Compare
Cash Compare

Click on the box with the largest cash amount. The quicker you answer, the more money you will win. (PG7)  

Keystage(s)Keystage 1Keystage 2Whole classGame
Connect It! - Division Facts
Connect It! - Division Facts

Connect It is a two player game. Work out the division and cover the correct answer in the grid. Who will be first to get four in a line? (PG7)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Connect It! - Multiplication Facts
Connect It! - Multiplication Facts

Connect It is a two player game. Work out the multiplication and cover the correct answer in the grid. Who will be first to get four in a line? (PG7)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Difference Flags
Difference Flags

Find the difference between the given pairs of flags on the number line. (PG7)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Flag Finder
Flag Finder

Find the position of the flags on the number line. (PG7)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Head Count
Head Count

Concentrate hard as you count up the number of heads revealed on each screen. Enter your total to see if you are right! (PG7)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
In a Minute!
In a Minute!

Set the clock to the given time in words by moving the minute hand (either drag the minute hand or use the buttons provided). (PG7)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Mission Addition
Mission Addition

Drag the energy cells to the Power Pods. The total of the energy cells must equal the number displayed within the Power Pod. (PG7)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Power Squares
Power Squares

Place the power cells in the square so that each row, column and diagonal add up to the Power Square total. (PG7)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Rotating Rockets - Mission One
Rotating Rockets - Mission One

Defend your rocket from enemy spacecraft by rotating it up to 180 degrees either clockwise or anti-clockwise before firing. The more accurate you are, the more points you will score.(PG7)

Keystage(s)Keystage 2Whole classCDGame
Rotating Rockets - Mission Two
Rotating Rockets - Mission Two

Mission: Destroy 10 enemy spacecraft.Work out the angle you must rotate your rocket to fire at the enemy spacecraft. (PG7)

Keystage(s)Keystage 2Whole classCDGame
Wipeout Wall - Addition Facts
Wipeout Wall - Addition Facts

How quickly can you clear the addition wall?   (PG7)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Wipeout Wall - Division Facts
Wipeout Wall - Division Facts

Practise all those division facts on the Wipeout Wall. How quickly can you clear the wall? (PG7)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Wipeout Wall - Division Facts (2)
Wipeout Wall - Division Facts (2)

How quickly can you clear the wall? (PG7)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Wipeout Wall - Multiplication Facts (1)
Wipeout Wall - Multiplication Facts (1)

How quickly can you clear the multiplication wall?   (PG7)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Wipeout Wall - Multiplication Facts (2)
Wipeout Wall - Multiplication Facts (2)

How quickly can you clear the wall? (PG7)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Wipeout Wall - Subtraction Facts
Wipeout Wall - Subtraction Facts

How quickly can you clear the subtraction wall?   (PG7)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Primary Games Vol.8

Chill or Challenge (Addition)
Chill or Challenge (Addition)

Identify the correct answer to a variety of addition questions. (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Chill or Challenge (Division)
Chill or Challenge (Division)

Identify the correct answer to a variety of division questions. (PG8)

Keystage(s)Keystage 1Keystage 2Whole classGame
Chill or Challenge (Early Years)
Chill or Challenge (Early Years)

Identify the correct answer to a variety of Early Years based questions. (PG8)

Keystage(s)Keystage 1Whole classCDGame
Chill or Challenge (Multiplication)
Chill or Challenge (Multiplication)

Practise the times-tables in this multi-choice game. The quicker you answer, the higher your score! (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Chill or Challenge (Subtraction)
Chill or Challenge (Subtraction)

Identify the correct answer to a variety of subtraction questions. (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Connect It - Number Bonds
Connect It - Number Bonds

Connect It! Number Bonds is a two player game. Complete the number bond to place a counter in the grid. Who will be first to get four in a line? (PG8)

Keystage(s)Keystage 1Whole classGame
Connect It! - Addition Facts
Connect It! - Addition Facts

Connect It is a two player game. Work out the addition and cover the correct answer in the grid. Who will be first to get four in a line? (PG8)

Keystage(s)Keystage 1Whole classCDGame
Connect It! - Fractions to Decimals
Connect It! - Fractions to Decimals

Connect It is a two player game. Match the fraction to the decimal to place a counter in the grid. Who will be first to get four in a line? (PG8)  

Keystage(s)Keystage 2Whole classCDGame
Connect It! - Fractions to Percentages
Connect It! - Fractions to Percentages

Connect It is a two player game. Match the fraction to the percentage to place a counter in the grid. Who will be first to get four in a line? (PG8)

Keystage(s)Keystage 2Whole classCDGame
Connect It! - Percentages to Decimals
Connect It! - Percentages to Decimals

Connect It is a two player game. Match the percentage to the decimal to place a counter in the grid. Who will be first to get four in a line? (PG8)

Keystage(s)Keystage 2Whole classCDGame
Connect It! - Subtraction Facts
Connect It! - Subtraction Facts

Connect It is a two player game. Work out the subtraction and cover the correct answer in the grid. Who will be first to get four in a line? (PG8)

Keystage(s)Keystage 1Whole classCDGame
Digit Dilemma (Addition)
Digit Dilemma (Addition)

Drag and drop the digit cards to complete the number sentences. There are three rounds in each level. How quickly can you complete each level? (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Digit Dilemma (Division)
Digit Dilemma (Division)

Drag and drop the digit cards to complete the number sentences. There are three rounds in each level. How quickly can you complete each level? (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Digit Dilemma (Mixed)
Digit Dilemma (Mixed)

Drag and drop the digit cards to complete the number sentences. There are three rounds in each level. How quickly can you complete each level? (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Digit Dilemma (Multiplication)
Digit Dilemma (Multiplication)

Drag and drop the digit cards to complete the number sentences. There are three rounds in each level. How quickly can you complete each level? (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Digit Dilemma (Subtraction)
Digit Dilemma (Subtraction)

Drag and drop the digit cards to complete the number sentences. There are three rounds in each level. How quickly can you complete each level? (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Eggs to Order (Fractions, Decimals & Percentages)
Eggs to Order (Fractions, Decimals & Percentages)

The eggs have all been labelled with fractions, decimals and percentages. Can you place them in order? (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Eggs to Order (Length)
Eggs to Order (Length)

A new twist on an old favourite. Place the eggs in the baskets in smallest to largest order. (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Eggs to Order (Weight)
Eggs to Order (Weight)

Those eggs all have a different weight. Can you order them smallest to largest? (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Knockout Square
Knockout Square

How quickly can you clear the square? Select numbers in the square which, when added together, equal the total given. (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Smiley Count
Smiley Count

The Smileys will roll in and out of school. Your job is to keep count of the Smileys in school. A frustratingly fun game! (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Speedy Sequences
Speedy Sequences

Find the sequence hidden in the square by lighting six connecting numbers. There are ten sequences to find in each game. How quickly can you find them? (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Splash Landing
Splash Landing

Can you land the Smiley in the splash zone? Set your angle, choose the amount of gunpowder, and then launch! (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Splat Square Challenge (Addition)
Splat Square Challenge (Addition)

Splat the numbers in a 1-100 square to aid those addition skills. (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Splat Square Challenge (Subtraction)
Splat Square Challenge (Subtraction)

Splat the numbers in a 1-100 square to aid those subtraction skills. (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Stop It!
Stop It!

Simply start the timer and stop it again on 10, 15 or 20 seconds. How close to the chosen time can you get? (PG8)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Tortoise versus Hare - Early Years
Tortoise versus Hare - Early Years

The Great Addition Race - The total of the dice determines whether the tortoise or hare moves. (PG8)

Keystage(s)Keystage 1Whole classCDGame
Tortoise versus Hare - Probability
Tortoise versus Hare - Probability

A probability simulation. The sum of the dice determines whether the tortoise or hare moves. (PG8)

Keystage(s)Keystage 2Whole classCDGame
Teaching Fractions

Comparing Fractions
Comparing Fractions

Use diagrams to compare fractions and establish equivalents.(TFDP)

Keystage(s)Keystage 1Keystage 2Whole classCD
Equivalent Fractions
Equivalent Fractions

Find equivalent fractions.(TFDP)

Keystage(s)Keystage 2Whole classCD
Equivalent Fractions - Worksheet (2)
Equivalent Fractions - Worksheet (2)

Find equivalent fractions. (TFDP)

Keystage(s)Keystage 2WorksheetCD
Equivalent Fractions - Worksheet (1)
Equivalent Fractions - Worksheet (1)

Find equivalent fractions. (TFDP)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Finding Fractions
Finding Fractions

A whole class tool for finding the fraction of a set of counters. The number of counters is determined by the teacher as is the number coloured red. (TFDP)

Keystage(s)Keystage 1Keystage 2Whole classCD
Finding Fractions
Finding Fractions

Find the fraction of a set of counters that is coloured red. (TFDP)

Keystage(s)Keystage 2Whole classCDGame
Fraction Line
Fraction Line

Drag the fractions to the correct position on the number line. (TFDP)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Fraction Painter
Fraction Painter

Select from a variety of squares and rectangles and shade a fraction of the shape in (hold the mouse down for continuous paint). Press the coloured doors to reveal the fraction. (TFDP)

Keystage(s)Keystage 1Keystage 2Whole classCD
Fraction Painter (All up to Tenths)
Fraction Painter (All up to Tenths)

Paint the grids using the fraction of colours stated.(TFDP)

Keystage(s)Keystage 2Whole classGame
Fraction Painter (Halves & Quarters)
Fraction Painter (Halves & Quarters)

Paint the grids using the fraction of colours stated.(TFDP)

Keystage(s)Keystage 1Keystage 2Whole classGame
Fraction Painter (Sixths, Sevenths, Eighths & Ninths)
Fraction Painter (Sixths, Sevenths, Eighths & Ninths)

Paint the grids using the fraction of colours stated.(TFDP)

Keystage(s)Keystage 2Whole classCDGame
Fraction Painter (Thirds, Fifths & Tenths)
Fraction Painter (Thirds, Fifths & Tenths)

Paint the grids using the fraction of colours stated.(TFDP)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Fraction Pods (1)
Fraction Pods (1)

Fractions of numbers. Drag the pods to the question marks to make the statements correct. (1) Numerator equals 1.(TFDP)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Fraction Pods (2)
Fraction Pods (2)

Fractions of numbers. Drag the pods to the question marks to make the statements correct. (TFDP)

Keystage(s)Keystage 2Whole classCDGame
Fraction Stack
Fraction Stack

Order a set of fractions. (TFDP)

Keystage(s)Keystage 1Keystage 2Whole classCD
Fraction Stack (Game)
Fraction Stack (Game)

Order a set of fractions. (TFDP)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Fraction Wall - Worksheet (1)
Fraction Wall - Worksheet (1)

Use diagrams to compare fractions and establish equivalents. (TFDP)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Fraction Wall - Worksheet (2)
Fraction Wall - Worksheet (2)

Use diagrams to compare fractions and establish equivalents. (TFDP)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Fraction, Decimal and Percentage Bars
Fraction, Decimal and Percentage Bars

Fractions, decimals and percentages are represented on bars to provide a visual aid to recognising equivalence. (TFDP)

Keystage(s)Keystage 1Keystage 2Whole classCD
Fraction, Decimal and Percentage Bars (Simplify)
Fraction, Decimal and Percentage Bars (Simplify)

Fractions, decimals and percentages are represented on bars to provide a visual aid to recognising equivalence. (TFDP)

Keystage(s)Keystage 2Whole classCD
Fraction, Decimal and Percentage Table (1)
Fraction, Decimal and Percentage Table (1)

Recognise the equivalence between fraction, decimal and percentage forms of one half, quarters and tenths. (1) No counting stick.(TFDP)

Keystage(s)Keystage 2Whole classCD
Fraction, Decimal and Percentage Table (2)
Fraction, Decimal and Percentage Table (2)

Recognise the equivalence between fraction, decimal and percentage forms of one half, quarters and tenths. (2) With counting stick.(TFDP)

Keystage(s)Keystage 2Whole classCD
Fraction/Decimal of a Litre (Worksheet)
Fraction/Decimal of a Litre (Worksheet)

Know and use relationships between familiar units. Relate fractions to their decimal representations. (TFDP)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Fractions of Numbers
Fractions of Numbers

Demonstrate finding unit fractions of numbers. (TFDP)

Keystage(s)Keystage 2Whole classCD
Fractions of Numbers - Worksheet (2)
Fractions of Numbers - Worksheet (2)

Find fractions of numbers.(Halves, thirds and quarters) (TFDP)

Keystage(s)Keystage 2WorksheetCD
Fractions of Numbers - Worksheet (3)
Fractions of Numbers - Worksheet (3)

Find fractions of numbers. (Halves, fifths and tenths) (TFDP)

Keystage(s)Keystage 2WorksheetCD
Fractions of Numbers - Worksheet (5)
Fractions of Numbers - Worksheet (5)

Find fractions of numbers.(Halves, thirds, quarters, fifths and tenths) (TFDP)

Keystage(s)Keystage 2WorksheetCD
Fractions of Numbers - Worksheet (6)
Fractions of Numbers - Worksheet (6)

Find fractions of numbers. (All fractions up to, and including, tenths) (TFDP)

Keystage(s)Keystage 2WorksheetCD
Fractions on a Line - Worksheet (3)
Fractions on a Line - Worksheet (3)

Interpret mixed numbers and position them on a number line. (TFDP)

Keystage(s)Keystage 2WorksheetCD
Fractions on a Line - Worksheet (2)
Fractions on a Line - Worksheet (2)

Interpret mixed numbers and position them on a number line. (Simplified Fractions) (TFDP)

Keystage(s)Keystage 2WorksheetCD
Fractions on a Line - Worksheet (1)
Fractions on a Line - Worksheet (1)

Interpret mixed numbers and position them on a number line. (TFDP)

Keystage(s)Keystage 2WorksheetCD
Fractions, Decimals and Percentages - Worksheet (2)
Fractions, Decimals and Percentages - Worksheet (2)

Recognise the equivalence between fraction, decimal and percentage forms of one half, quarters, tenths and hundredths. (Tenths - Simplified) (TFDP)

Keystage(s)Keystage 2WorksheetCD
Fractions, Decimals and Percentages - Worksheet (1)
Fractions, Decimals and Percentages - Worksheet (1)

Recognise the equivalence between fraction, decimal and percentage forms of one half, quarters, tenths and hundredths.(Tenths, halves and quarters)

Keystage(s)Keystage 2WorksheetCD
Fractions, Decimals and Percentages - Worksheet (3)
Fractions, Decimals and Percentages - Worksheet (3)

Recognise the equivalence between fraction, decimal and percentage forms of one half, quarters, tenths and hundredths. (Hundredths) (TFDP)

Keystage(s)Keystage 2WorksheetCD
Match It (Decimal to Percentage)
Match It (Decimal to Percentage)

Find the equivalent pairs. (TFDP)

Keystage(s)Keystage 2Whole classCDGame
Match It (Fraction to Decimal)
Match It (Fraction to Decimal)

Find the equivalent pairs. (TFDP)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Match It (Equivalent Fractions)
Match It (Equivalent Fractions)

Find the equivalent pairs. (TFDP)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Match It (Fraction to Percentage)
Match It (Fraction to Percentage)

Find the equivalent pairs. (TFDP)

Keystage(s)Keystage 2Whole classCDGame
Mixed Numbers
Mixed Numbers

Colour the given fraction of a set of strips. (TFDP)

Keystage(s)Keystage 2Whole classGame
Percentage Painter
Percentage Painter

Understand percentage as the number of parts in every 100. (TFDP)

Keystage(s)Keystage 2Whole classCD
Percentage Painter
Percentage Painter

Paint the square using the percentage of colours stated. (TFDP)

Keystage(s)Keystage 2Whole classCDGame
Percentage Pods (25%, 50% & 75%)
Percentage Pods (25%, 50% & 75%)

Percentages of numbers. Drag the pods to the question marks to make the statements correct. (TFDP)

Keystage(s)Keystage 2Whole classCDGame
Percentage Pods (Multiples of 10%)
Percentage Pods (Multiples of 10%)

Percentages of numbers. Drag the pods to the question marks to make the statements correct. (TFDP)

Keystage(s)Keystage 2Whole classCDGame
Percentage Pods (Multiples of 5%)
Percentage Pods (Multiples of 5%)

Percentages of numbers. Drag the pods to the question marks to make the statements correct.(TFDP)

Keystage(s)Keystage 2Whole classCDGame
Fractions, Decimals and Percentages - Worksheet (4)
Fractions, Decimals and Percentages - Worksheet (4)

Recognise the equivalence between fraction, decimal and percentage forms of one half, quarters, tenths and hundredths. (Hundreths - Simplified) (TFDP)

Keystage(s)Keystage 2WorksheetCD
Recognising Fractions
Recognising Fractions

Drag the fraction label to the correct diagram. (TFDP)

Keystage(s)Keystage 2Whole classCDGame
Simplifying Fractions
Simplifying Fractions

Simplify fractions by cancelling common factors.(TFDP)

Keystage(s)Keystage 2Whole classCD
Teaching Measures

Amount to make a Kilogram
Amount to make a Kilogram

Know the equivalent of one half, one quarter, three quarters and tenths of one kilogram in grams. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Amount to make a Kilogram (with scale)
Amount to make a Kilogram (with scale)

Know the equivalent of one half, one quarter, three quarters and tenths of one kilogram in grams. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Amount to make a Kilogram (Worksheet)
Amount to make a Kilogram (Worksheet)

Know the equivalent of one half, one quarter, three quarters and tenths of one kilogram in metres. (TMeasures)

Keystage(s)Keystage 2WorksheetCD
Amount to make a Kilometre
Amount to make a Kilometre

Know the equivalent of one half, one quarter, three quarters and tenths of one kilomtere in metres. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Amount to make a Kilometre (with scale)
Amount to make a Kilometre (with scale)

Know the equivalent of one half, one quarter, three quarters and tenths of one kilometre in metres. (TMeasures)

Keystage(s)Keystage 2Whole classCD
Amount to make a Kilometre (Worksheet)
Amount to make a Kilometre (Worksheet)

Know the equivalent of one half, one quarter, three quarters and tenths of one kilometre in metres. (TMeasures)

Keystage(s)Keystage 2WorksheetCD
Amount to make a litre
Amount to make a litre

Know the equivalent of one half, one quarter, three quarters and tenths of one litre in millilitres. (TMeasures)

Keystage(s)Keystage 2Whole classCD
Amount to make a Litre (with scale)
Amount to make a Litre (with scale)

Know the equivalent of one half, one quarter, three quarters and tenths of one litre in millilitres. (TMeasures)

Keystage(s)Keystage 2Whole classCD
Amount to make a litre (Worksheet)
Amount to make a litre (Worksheet)

Know the equivalent of one half, one quarter, three quarters and tenths of one litre in millilitres.

Keystage(s)Keystage 2WorksheetCD
Amount to Make a Metre
Amount to Make a Metre

Know the equivalent of one half, one quarter, three quarters and tenths of one metre in centimetres. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole class
Amount to make a Metre (with scale)
Amount to make a Metre (with scale)

Know the equivalent of one half, one quarter, three quarters and tenths of one kilometre in metres. (TMeasures)

Keystage(s)Keystage 2Whole class
Class Capacity (ml's)
Class Capacity (ml's)

A whole class activity for reading a scale, estimating and converting between units. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Class Capacity (l's and ml's)
Class Capacity (l's and ml's)

A whole class activity for reading a scale, estimating and converting between units. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Class Capacity (Worksheet)
Class Capacity (Worksheet)

A worksheet activity for reading a scale, estimating and converting between units. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Class Mass
Class Mass

A whole class activity for reading a scale, estimating and converting between units. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Class Mass (Worksheet)
Class Mass (Worksheet)

A supporting worksheet for reading a scale, estimating and converting between units. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Conversion Graph - Miles to Kilometres
Conversion Graph - Miles to Kilometres

Know rough equivalents of miles and kilometres. (TMeasures)

Keystage(s)Keystage 2WorksheetCD
Conversion Table ( m to m & cm to cm)
Conversion Table ( m to m & cm to cm)

Convert smaller to larger units and vice versa. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Conversion Table (kg to kg and g to g)
Conversion Table (kg to kg and g to g)

Convert smaller to larger units and vice versa. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Conversion Table (km to m to m)
Conversion Table (km to m to m)

Convert smaller to larger units and vice versa. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Conversion Table (l to l and ml to ml)
Conversion Table (l to l and ml to ml)

Convert smaller to larger units and vice versa. (TMeasures)

Keystage(s)Keystage 2Whole classCD
Conversion Table (m to cm to mm)
Conversion Table (m to cm to mm)

Convert smaller to larger units and vice versa. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Conversion Table Worksheet (1)
Conversion Table Worksheet (1)

km to m to cm. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Conversion Table Worksheet (2)
Conversion Table Worksheet (2)

m to m & cm to cm. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Conversion Table Worksheet (3)
Conversion Table Worksheet (3)

m to cm to mm. (TMeasures)

Keystage(s)Keystage 2WorksheetCD
Conversion Table Worksheet (l to l and ml to ml)
Conversion Table Worksheet (l to l and ml to ml)

Convert smaller to larger units and vice versa. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Division Decisions (15cm ruler)
Division Decisions (15cm ruler)

A whole class activity for reading measurement on a ruler between divisions. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Division Decisions (30cm ruler)
Division Decisions (30cm ruler)

A whole class activity for reading measurement on a ruler between divisions. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Drip and Drag (1)
Drip and Drag (1)

Read a scale to the nearest marked division. (TMeasures)

Keystage(s)Keystage 1Whole classCDGame
Drip and Drag (2)
Drip and Drag (2)

Read a scale to the nearest marked division. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Drip and Drag (3)
Drip and Drag (3)

Read a scale to the nearest division. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Drip and Drag (4)
Drip and Drag (4)

Read a scale between divisions. (TMeasures)

Keystage(s)Keystage 2Whole classCDGame
Drip and Drag (6)
Drip and Drag (6)

Read a scale, converting the unit to an equivalent metric unit. (TMeasures)

Keystage(s)Keystage 2Whole classCDGame
Drip and Drag (5)
Drip and Drag (5)

Read a scale, converting the unit to an equivalent metric unit. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Fraction/Decimal of a Kilometre Worksheet
Fraction/Decimal of a Kilometre Worksheet

Know and use relationships between familiar units. Relate fractions to their decimal representations. (TMeasures)

Keystage(s)Keystage 2WorksheetCD
Fraction/Decimal of a Centimetre (Table)
Fraction/Decimal of a Centimetre (Table)

Know and use relationships between familiar units. Relate fractions to their decimal representations. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Fraction/Decimal of a Centimetre (with scale)
Fraction/Decimal of a Centimetre (with scale)

Know and use relationships between familiar units. Relate fractions to their decimal representations. (TMeasures)

Keystage(s)Keystage 2Whole classCD
Fraction/Decimal of a Kilogram
Fraction/Decimal of a Kilogram

Know and use relationships between familiar units. Relate fractions to their decimal representations. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Fraction/Decimal of a Kilogram (with scale)
Fraction/Decimal of a Kilogram (with scale)

Know and use relationships between familiar units. Relate fractions to their decimal representations. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Fraction/Decimal of a Kilogram (Worksheet)
Fraction/Decimal of a Kilogram (Worksheet)

Know and use relationships between familiar units. Relate fractions to their decimal representations. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Fraction/Decimal of a Kilometre (Table)
Fraction/Decimal of a Kilometre (Table)

Know and use relationships between familiar units. Relate fractions to their decimal representations. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Fraction/Decimal of a Kilometre (with scale)
Fraction/Decimal of a Kilometre (with scale)

Know and use relationships between familiar units. Relate fractions to their decimal representations. (TMeasures)

Keystage(s)Keystage 2Whole classCD
Fraction/Decimal of a Litre
Fraction/Decimal of a Litre

Know and use relationships between familiar units. Relate fractions to their decimal representations. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Fraction/Decimal of a Litre (Worksheet)
Fraction/Decimal of a Litre (Worksheet)

Know and use relationships between familiar units. Relate fractions to their decimal representations. (TFDP)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Fraction/Decimal of a Litre (with scale)
Fraction/Decimal of a Litre (with scale)

Know and use relationships between familiar units. Relate fractions to their decimal representations. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Fraction/Decimal of a Metre
Fraction/Decimal of a Metre

Know and use relationships between familiar units. Relate fractions to their decimal representations. (TMeasures)

Keystage(s)Keystage 2WorksheetCD
Fraction/Decimal of a Metre (Table)
Fraction/Decimal of a Metre (Table)

Know and use relationships between familiar units. Relate fractions to their decimal representations. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
Fraction/Decimal of a Metre (Worksheet)
Fraction/Decimal of a Metre (Worksheet)

Know and use relationships between familiar units. Relate fractions to their decimal representations. (TMeasures)

Keystage(s)Keystage 2WorksheetCD
Fractions of Numbers - Worksheet (4)
Fractions of Numbers - Worksheet (4)

Find fractions of numbers. (Halves, quarters, fifths and tenths) (TFDP)

Keystage(s)Keystage 2WorksheetCD
Make a Centimetre
Make a Centimetre

Know and use relationships between familiar units. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Make a Centimetre (Worksheet)
Make a Centimetre (Worksheet)

Pair up the hippos to make one centimetre by drawing a line between them. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Make a Kilogram
Make a Kilogram

Know and use relationships between familiar units. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Make a Kilogram (Worksheet)
Make a Kilogram (Worksheet)

Know and use relationships between familiar units. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Make a Kilometre
Make a Kilometre

Know and use relationships between familiar units. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Make a Kilometre (Worksheet)
Make a Kilometre (Worksheet)

Pair up the hippos to make one kilometre by drawing a line between them. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Make a Litre
Make a Litre

Know and use relationships between familiar units. (TMeasures)

Keystage(s)Keystage 2Whole classCDGame
Make a Litre (Worksheet)
Make a Litre (Worksheet)

Pair up the hippos by drawing a line between equivalent values. (TMeasures)

Keystage(s)Keystage 2WorksheetCD
Make a Metre
Make a Metre

Know and use relationships between familiar units. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Make a Metre (Worksheet)
Make a Metre (Worksheet)

Pair up the hippos to make one metre by drawing a line between them. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Measure Match (Centimetres)
Measure Match (Centimetres)

Know and use relationships between familiar units. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Measure Match (Kilograms)
Measure Match (Kilograms)

Know and use relationships between familiar units. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Measure Match (Kilometres)
Measure Match (Kilometres)

Know and use relationships between familiar units. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Measure Match (Litres)
Measure Match (Litres)

Know and use relationships between familiar units. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Measure Match (Metres)
Measure Match (Metres)

Know and use relationships between familiar units. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Measure Match - Centimetres (Worksheet)
Measure Match - Centimetres (Worksheet)

Pair up the hippos by drawing a line between equivalent values. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Measure Match - Kilograms (Worksheet)
Measure Match - Kilograms (Worksheet)

Know and use relationships between familiar units. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Measure Match - Kilometres (Worksheet)
Measure Match - Kilometres (Worksheet)

Pair up the hippos by drawing a line between equivalent values. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Measure Match - Litres (Worksheet)
Measure Match - Litres (Worksheet)

Pair up the hippos by drawing a line between equivalent values. (TMeasures)

Keystage(s)Keystage 2WorksheetCD
Measure Match - Metres (Worksheet)
Measure Match - Metres (Worksheet)

Pair up the hippos by drawing a line between equivalent values. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Pair up fraction of a cm to mm's (Worksheet)
Pair up fraction of a cm to mm's (Worksheet)

Pair up the hippos by drawing a line between equivalent values. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Pair up fraction of kg to g (Worksheet)
Pair up fraction of kg to g (Worksheet)

Pair up the hippos by drawing a line between equivalent values. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Pair up fraction of km to m's (Worksheet)
Pair up fraction of km to m's (Worksheet)

Pair up the hippos by drawing a line between equivalent values. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Pair up fraction of m to cm's (Worksheet)
Pair up fraction of m to cm's (Worksheet)

Pair up the hippos by drawing a line between equivalent values. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Pair up the fraction to the decimal - km (Worksheet)
Pair up the fraction to the decimal - km (Worksheet)

Pair up the hippos by drawing a line between equivalent values. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Pair up the fraction to the decimal - Metres (Worksheet)
Pair up the fraction to the decimal - Metres (Worksheet)

Pair up the hippos by drawing a line between equivalent values. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Pair up the fraction to decimal - kg (Worksheet)
Pair up the fraction to decimal - kg (Worksheet)

Pair up the hippos by drawing a line between equivalent values. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Pair up fraction to the decimal - Litres (Worksheet)
Pair up fraction to the decimal - Litres (Worksheet)

Pair up the hippos by drawing a line between equivalent values. (TMeasures)

Keystage(s)Keystage 2WorksheetCD
Pair up fraction of l to ml's (Worksheet)
Pair up fraction of l to ml's (Worksheet)

Pair up the hippos by drawing a line between equivalent values. (TMeasures)

Keystage(s)Keystage 2WorksheetCD
Play-a-weigh (1)
Play-a-weigh (1)

Read a simple scale to the nearest labelled division. (TMeasures)

Keystage(s)Keystage 1Whole classCDGame
Play-a-weigh (2)
Play-a-weigh (2)

Read a scale to the nearest marked division. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Play-a-weigh (3)
Play-a-weigh (3)

Read a scale to the nearest division. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Play-a-weigh (4)
Play-a-weigh (4)

Read a scale between divisions. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Play-a-weigh (5)
Play-a-weigh (5)

Read a scale between divisions. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Play-a-weigh (7)
Play-a-weigh (7)

Read a scale, converting the unit to an equivalent metric unit. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Play-a-weigh (6)
Play-a-weigh (6)

Read a scale, converting the unit to an equivalent metric unit. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
What'my Length? (30cm ruler)
What'my Length? (30cm ruler)

A whole class activity for reading a scale, estimating and converting between units. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
What's my Length? (15cm ruler)
What's my Length? (15cm ruler)

A whole class activity for reading a scale, estimating and converting between units. (TMeasures)

Keystage(s)Keystage 1Keystage 2Whole classCD
What's my Length? - Worksheet (1)
What's my Length? - Worksheet (1)

A worksheet for reading a scale and converting between units. (1) 10mm divisions. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
What's my length? - Worksheet (2)
What's my length? - Worksheet (2)

A worksheet for reading a scale and converting between units. (2) 5mm divisions. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
What's my Length? - Worksheet (3)
What's my Length? - Worksheet (3)

A worksheet for reading a scale and converting between units. (3) 1mm divisions. (TMeasures)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Teaching Money

Change Please
Change Please

Select from which coin or note you wish to give change from. Look at the cost of the item bought and the amount tendered on the left of the main game screen. Click on the coins at the bottom of the main game screen to give change. Use the arrow button to remove the last coin or the reset button to remove them all. Press the check button to see if the correct amount of change has been given. This is a whole class version with no time element. (TMoney)

Keystage(s)Keystage 1Keystage 2Whole classCD
Change Please (Game)
Change Please (Game)

Select from which coin or note you wish to give change from. Then using up to 12 coins give the correct change for the item displayed. (TMoney)

Keystage(s)Keystage 1Keystage 2CDGame
Coin Breaker
Coin Breaker

Can you work out what the missing coins are to make the totals displayed in the rows and columns correct? (It's easier than it looks! (TMoney)

Keystage(s)Keystage 1Keystage 2CDGame
Coin Drag
Coin Drag

A flexible program which enables teachers to manipulate coins with ease. Select the coin required and then click in the white area. A coin will appear which can then be dragged. A bank of templates is provided to aid discussion. (TMoney)

Keystage(s)Keystage 1Keystage 2Whole classCD
Coin Exchange
Coin Exchange

Exchange one coin for the stated number of smaller coins. (TMoney)

Keystage(s)Keystage 1Keystage 2CDGame
Count Up
Count Up

What's the total of the coins displayed on screen? The coins displayed are all draggable to aid the counting process. This is a whole class version with no time element. (TMoney)

Keystage(s)Keystage 1Keystage 2Whole classCD
Count Up (Game)
Count Up (Game)

What's the total of the coins displayed on screen? The coins displayed are all draggable to aid the counting process. (TMoney)

Keystage(s)Keystage 1Keystage 2CDGame
Crazy Cafe
Crazy Cafe

Press the large coloured buttons on the Crazy Cafe till and watch the receipt print. The quantity, item and total can all be hidden/revealed to aid whole class discussion. (TMoney)

Keystage(s)Keystage 1Keystage 2Whole classCD
How much?
How much?

Find the totals of the six coins in each row. (TMoney)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Mega Money Grid
Mega Money Grid

Using a 6 x 6 grid, find the total for each row and column. (TMoney)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Money Flash Cards (Colour)
Money Flash Cards (Colour)

Create A4 colour flash cards in an instant. (TMoney)

Keystage(s)Keystage 1WorksheetCD
Money Flash Cards (B&W)
Money Flash Cards (B&W)

Create A4 black & white flash cards in an instant. (TMoney)

Keystage(s)Keystage 1WorksheetCD
Money Grids (3x3)
Money Grids (3x3)

Find the total of each row and column. Simply click 'Change' to create a completely new worksheet. (TMoney)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Money Grids (4 x4)
Money Grids (4 x4)

Find the total of each row and column. Simply click 'Change' to create a completely new worksheet. (TMoney)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Money Grids (5x5)
Money Grids (5x5)

Find the total of each row and column. Simply click 'Change' to create a completely new worksheet. (TMoney)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Money Machine
Money Machine

Use the money machine to convert between pounds and pence. Alternatively,ask pupils what the display will read if we add/subtract 10p...20p...50p..etc. (TMoney)

Keystage(s)Keystage 1Keystage 2Whole classCD
Money Match
Money Match

Match the coins to the correct value. (TMoney)

Keystage(s)Keystage 1CDGame
Money Match (Amounts 2p - 9p)
Money Match (Amounts 2p - 9p)

Match the coins to the correct amount. (TMoney)

Keystage(s)Keystage 1CDGame
Money Match Challenge
Money Match Challenge

Match the coins to the correct value within a minute. (TMoney)

Keystage(s)Keystage 1Game
Money Match Challenge (Amounts 10p - 20p)
Money Match Challenge (Amounts 10p - 20p)

Match the coins to the correct amount within a minute. (TMoney)

Keystage(s)Keystage 1CDGame
Money Match Challenge (Amounts 2p - 9p)
Money Match Challenge (Amounts 2p - 9p)

Match the coins to the correct amount within a minute. (TMoney)

Keystage(s)Keystage 1CDGame
Money Maze
Money Maze

Find a route through the maze, from start to finish, that equals the displayed total. (TMoney)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Mystery Money Grid
Mystery Money Grid

A 6 x 6 grid worksheet version of the Coin Breaker game. (TMoney)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Pick and Mix
Pick and Mix

Set up the difficulty settings (ranging from easy to mega hard!) and then attempt to answer the required number of questions. (TMoney)

Keystage(s)Keystage 1Keystage 2CDGame
Shopping Spree
Shopping Spree

Discuss the variety of ways to pay for different items. This is a whole class version with no time element. (TMoney)

Keystage(s)Keystage 1Keystage 2Whole classCD
Shopping Spree (Game)
Shopping Spree (Game)

Select how many presents you are going to buy in the set time limit and then hand over the correct amount to buy the present. (TMoney)

Keystage(s)Keystage 1Keystage 2CDGame
Teaching Tables

1 Multiplication Bingo Card
1 Multiplication Bingo Card

Supporting cards for Multiplication Bingo. (TTables)

Keystage(s)Keystage 1Keystage 2WorksheetCD
10 Multiplication Bingo Cards
10 Multiplication Bingo Cards

Supporting cards for Multiplication Bingo. (TTables)

Keystage(s)Keystage 1Keystage 2WorksheetCD
2 Multiplication Bingo Cards
2 Multiplication Bingo Cards

Supporting cards for Multiplication Bingo. (TTables)

Keystage(s)Keystage 1Keystage 2WorksheetCD
3 Multiplication Bingo Cards
3 Multiplication Bingo Cards

Supporting cards for Multiplication Bingo. (TTables)

Keystage(s)Keystage 1Keystage 2WorksheetCD
4 Speed Tables on an A4 page
4 Speed Tables on an A4 page

How long will it take to complete the Speed Table? Generate another worksheet and try to better your time. (TTables)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Big A4 Speed Table
Big A4 Speed Table

How long will it take to complete the Speed Table? Generate another worksheet and try to better your time. (TTables)

Keystage(s)Keystage 1Keystage 2Worksheet
Blank Bingo Cards
Blank Bingo Cards

Create your own bingo cards for Multiplication Bingo. (TTables)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Eggs on Legs Worksheet
Eggs on Legs Worksheet

Eggs on Legs have got in the way of some multiplication problems. Can you help? (TTables)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Follow Me Generator
Follow Me Generator

Linked to the new National Curriculum objectives for times tables, create random sets of 'Follow Me' cards. (New Teaching Tables)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Multiplication Grids (Missing Answers)
Multiplication Grids (Missing Answers)

Can you solve the multiplication grids ? (TTables)

Keystage(s)Keystage 2WorksheetCD
Multiplication Grids (Missing Questions)
Multiplication Grids (Missing Questions)

Can you solve the multiplication grids ? (TTables)

Keystage(s)Keystage 2WorksheetCD
Multiplying Monkeys
Multiplying Monkeys

Explore the concept of multiplication with the help of some cheeky monkeys. (TTables)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
New Eggs on Legs (Multiplication)
New Eggs on Legs (Multiplication)

The Eggs on Legs have returned! Linked to the new National Curriculum objectives for times tables, crack the egg to reveal the hidden digit. (New Teaching Tables)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
New Eggs on Legs Worksheet Generator
New Eggs on Legs Worksheet Generator

The Eggs on Legs have invaded worksheets addressing the new National Curriculum objectives for times tables! (New Teaching Tables)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Scrambled Eggs
Scrambled Eggs

Those 'Eggs on Legs' have invaded a multiplication square now! (TTables)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Snail Trail
Snail Trail

Identify multiples and follow the Snail Trail. (TTables)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Table Mountain (One Player)
Table Mountain (One Player)

Select the table you wish to practise and then begin your ascent. If you manage to reach the top you can print out a certificate and view a report of your mistakes. (One player games only) (TTables)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Table Mountain (Two Players)
Table Mountain (Two Players)

Who will be the first to reach the summit? (TTables)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Table Mountain Challenge (One Player)
Table Mountain Challenge (One Player)

Select the table you wish to practise and then begin your ascent. If you manage to reach the top you can print out a certificate and view a report of your mistakes. In Table Mountain Challenge be careful a single mistake sends you right back to the bottom! (TTables)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Table Mountain Challenge (Two Players)
Table Mountain Challenge (Two Players)

Who will be first to reach the summit? Be careful...a single mistake sends you back to base camp! (TTables)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Time Table
Time Table

Select your table and then try to answer 20 questions correctly in under 1 minute. (TTables)

Keystage(s)Keystage 1Keystage 2Whole classCDGame
Teaching Time

Analogue Flash Cards
Analogue Flash Cards

Create A4 Flash Cards of the times you wish. (TTime)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Analogue to Digital (1)
Analogue to Digital (1)

Write in digital format the time displayed on the analogue clock.(TTime)

Keystage(s)Keystage 1WorksheetCD
Analogue to Digital (2)
Analogue to Digital (2)

Write in digital format the time displayed on the analogue clock. (TTime)

Keystage(s)Keystage 1WorksheetCD
Analogue to Digital (3)
Analogue to Digital (3)

Write in digital format the time displayed on the analogue clock.(TTime)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Analogue to Digital (4)
Analogue to Digital (4)

Write in digital format the time displayed on the analogue clock.(TTime)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Analogue/Digital Clock Template
Analogue/Digital Clock Template

Large blank analogue and digital template.(TTime)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Bang on Time
Bang on Time

Read the time in words and then stop the clock when the hands are in the matching position. (TTime)

Keystage(s)Keystage 2Whole classCDGame
Digital Flash Cards
Digital Flash Cards

Create A4 Flash Cards of the times you wish. (TTime)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Digital to Analogue (2)
Digital to Analogue (2)

Read the time on a digital clock and draw the hands on the analogue clock accordingly.(TTime)

Keystage(s)Keystage 2WorksheetCD
Digital to Analogue (3)
Digital to Analogue (3)

Read the time on a digital clock and draw the hands on the analogue clock accordingly.(TTime)

Keystage(s)Keystage 2WorksheetCD
Digital to Analogue (4)
Digital to Analogue (4)

Read the time on a digital clock and draw the hands on the analogue clock accordingly. (TTime)

Keystage(s)Keystage 2WorksheetCD
Digital to Analogue (1)
Digital to Analogue (1)

Read the time on a digital clock and draw the hands on the analogue clock accordingly.(TTime)

Keystage(s)Keystage 1WorksheetCD
Race against time! (2)
Race against time! (2)

A worksheet game involving reading the time to the half and quarter hour.(TTime)

Keystage(s)Keystage 1WorksheetCD
Race against time! (1)
Race against time! (1)

A worksheet game involving reading the time to the hour and half hour. (TTime)

Keystage(s)Keystage 1WorksheetCD
Race against time! (3)
Race against time! (3)

A worksheet game involving reading the time to the nearest 5 minutes.(TTime)

Keystage(s)Keystage 2WorksheetCD
Race against time! (4)
Race against time! (4)

A worksheet game involving reading the time to the nearest minute. (TTime)

Keystage(s)Keystage 2WorksheetCD
Stop the Clock (2)
Stop the Clock (2)

Match the digital time to each analogue clock. (TTime)

Keystage(s)Keystage 1Whole classCDGame
Stop the Clock (1)
Stop the Clock (1)

Match the digital time to each analogue clock. (TTime)

Keystage(s)Keystage 1Whole classCDGame
Stop the Clock (3)
Stop the Clock (3)

Match the digital time to each analogue clock.(TTime)

Keystage(s)Keystage 1Whole classCDGame
Stop the Clock (4)
Stop the Clock (4)

Match the digital time to each analogue clock.(TTime)

Keystage(s)Keystage 2Whole classCDGame
Stop the Clock (5)
Stop the Clock (5)

Match the digital time to each analogue clock. (TTime)

Keystage(s)Keystage 2Whole classCDGame
Stop the Clock (R)
Stop the Clock (R)

Match the o'clock time to the analogue clock.(TTime)

Keystage(s)Keystage 1Whole classCDGame
Time Savers
Time Savers

An A4 page of 9 blank analogue and digital clocks.(TTime)

Keystage(s)Keystage 1Keystage 2WorksheetCD
Time Savers
Time Savers

An A4 page of 4 blank analogue and digital clocks. (TTime)

Keystage(s)Keystage 1Keystage 2WorksheetCD
TV Guide
TV Guide

A TV guide template for pupils to draw the start and finish times of their favourite TV programmes on. The worksheet also requires pupils to work out how long they were on for.(TTime)

Keystage(s)Keystage 2WorksheetCD
What time is it? (1)
What time is it? (1)

Read the time to the hour and half hour.(TTime)

Keystage(s)Keystage 1WorksheetCD
What time is it? (2)
What time is it? (2)

Read the time to the quarter hour. (TTime)

Keystage(s)Keystage 1WorksheetCD
What time is it? (3)
What time is it? (3)

Read the time to the nearest 5 minutes on an analogue clock.(TTime)

Keystage(s)Keystage 2WorksheetCD
What time is it? (4)
What time is it? (4)

Read the time to the nearest minute on an analogue clock.(TTime)

Keystage(s)Keystage 2WorksheetCD
Whole Class Clock
Whole Class Clock

A whole class teaching clock with draggable hands.(TTime)

Keystage(s)Keystage 1Keystage 2Whole classCD