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Pupils should be taught to read, write, order and compare numbers up to 10 000 000 and determine the value of each digit.

A new twist on an old favourite. Place the eggs in the baskets in smallest to largest order. (PG8)

Find the answer to a multitude of questions by framing a number within the grid e.g. Frame a number divisible by 9 and less than 40, Find a multiple of 7 less than 50. Alternatively, frame the number first and use it for quick fire questions e.g. Round the number to the nearest 10, What is the product of the digits? (MP4)

By framing two numbers of up to 6 digits each, the possibilities are endless! Use them to practice addition, subtraction, tables, place value. rounding and much more!

From the four choices given, select the number nearest to the one displayed on Sid's card. (Six Digits) (PG6)

From the four choices given, select the number nearest to the one displayed on Sid's card. (Five Digits) (PG6)

From the four choices given, select the number nearest to the one displayed on Sid's card. (Four Digits) (PG6)

From the four choices given, select the number nearest to the one displayed on Sid's card. (One Player) (PG6)

Click on the required number/symbol along the bottom of the screen and the appropriate magnet will appear in the work area. Drag and drop these magnets as required. (MP1)

Decide which place value cards you want to be visible by pressing the 'eye' buttons. Increase/decrease each cards value by pressing the '+' or '-' buttons. All cards are draggable and will snap in place. The option to scale the cards and to generate random values is also given. (MP1)

Order six number cards. Selecting 'Objectives' will allow you to change the numbers on the cards appropriate to Age/Year as set out in the Primary Framework. (MP2)

Address all those count on/back objectives with this large class counter. (Counting occurs around a circle.) (MP2)